Indie Game Developer · Pakistan
Gameplay systems, physics & optimization. Shipped on Steam.
"What if, you could experience the past and the future with your own eyes?"
I am an Indie Game Developer from Pakistan. Games are the most immersive form of storytelling that we have, at the bleeding edge of technology. I place you in a time that you cannot look away from — that inspires you to act for it.
About
I build games focused on technical depth — rhythm systems, vector-math collision, and real-time optimization. I graduated in Computer Science from FAST NUCES and have been developing games professionally since 2024, with experience across Unity, Godot, Unreal Engine, and GameMaker.
I've interned at Mindstorm Studios, done marketing and game design at Algoryte, and currently develop at Krevon Studios while building my own titles. My most recent release, Synth Laser, is a laser maze rhythm game available on Steam.
Featured project
Synth Laser
Tech highlights
Collaborations
Abyss Occult
My contributions
In collaboration with
Other projects
Just One Bottle
Protect your island from trashers in this eco-themed tower defence sim.
Bereft Home
Narrative first-person game built in a one-week collaboration. 300+ views, 50+ plays.
Water Loops
Hyper-casual ring-toss toy digitalization with custom physics. Android + browser.
BootBox
Unreal Engine game built in one day. Solved cross-actor shared state in Blueprints.
Meteor Defense
Arcade shooter built in one day in GameMaker. All assets made from scratch.
Multi-Storey Maze
Prim's Algorithm maze generation implemented in Scratch/TurboWarp.